The Ultratron has a scepter which he uses to bend space-time, teleport, and fight with. He slaughtered all Train-Primes except a few, who escaped to safer passages. He was very powerful though, and he was a highly skilled fighter. The Crystal of the Train-Primes was needed to activate the machine, so the other Train-Primes took it and hid it inside a tomb made up of their own bodies so that The Ultratron and his scouts would be unable to activate the machine. He commanded the creation of a great machine known as the Planet Harvester, which has the power to destroy ther other 8 planets of the Solar System and create energon, the life-blood of all transformers. The Train-Primes had followed the rule of the Primes but The Ultratron hated this rule. But there were some Primes known as Train-Primes, who lead the Trainbots. The Fallen and his corrupted followers were known as the Decepticons, while the remaining Primes became Autobots. Yet one of the Primes now known as The Fallen defied an important rule, and ignored the value of life beside his, thus creating the war of the transformers. All of them were Primes, and they spawned the race known as transformers. Thousands of years ago, the original Transformers landed on Earth. This also goes for the electronic soundtrack and effects, as well as the simplistic design based more around colour than detail.The Ultratron is the real, true leader of all the Deceptitrains. While aiming for a nostalgic feel, Puppy Games have done a very good job of still making it feel and look futuristic without losing touch with its roots. Like any retro based game, we’re not looking at hundreds of hours of enjoyment, however you can easily expect to lose an evening to the addictive pick up and play system, and it’s always fun to come back to time and time again. You’ll occasionally come across challenge levels which task you with shooting or dodging as many enemies as possible to further bolster your score. There’s nothing more rewarding than surviving a screen plastered full of enemies, with neon beams of light, coins and your shield on zero, and then rushing to refill your shield ready for the next level. Progression not only unlocks many of the purchasable upgrades, but also shows the best of Ultratron. As you start chaining together multipliers and building your funds you’ll quickly make short work of those same levels which initially seemed like hard work. The first few games will seem pretty tough and daunting, especially when you realise a single death throws you back to the start with no checkpoints. Many further upgrades improve their power, range and speed but there are plenty of options meaning you can customise your power-ups to suit your style of play. This works well, but is even more effective when combined with the auto-mod which releases your smartbomb whenever your shield is depleted and you’re about to receive a fatal hit.įor the more attacking players, you can purchase droid upgrades which improves the power of your primary weapon, or even pets which follow you around and fire at enemies in close proximity. Another form of defense is the smart bomb which will clear the screen of enemies. Completing a level will usually give you enough to refill your first, second and maybe third slots, but if you wish to build up a large defense of 5 or 6 then you’ll need to save up and keep collecting coins. Starting with your shield, you can build up various levels, with one being removed each time you get hit. After a few attempts, you’ll soon be reaching the end of the first world and racking up enough coins to buy some of the many add-ons.
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